![]() ![]() The environments are each detailed, colorful, and distinctive, and we detected almost no graphical pop-in or frame rate slowdown when we played on a 4th generation iPod Touch. The sixth Asphalt game (and the third on the iPhone) is another brilliant technical achievement. But without a bit more creativity, the Asphalt series is starting to feel like it's stuck in second gear. Their games consistently push the technical limits of the iPhone, with each new iteration in a long-running series like Asphalt looking and sounding better than the one before. Slide to Play's Andrew Podolsky was of a similar mind to IGN, feeling the series itself has become stagnant and scoring the game 3 out of 4 (the same score he had awarded Asphalt 5) 'Gameloft's got us in a bit of a bind.
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